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    Welcome to griffonpubstudio.com!

    You’ve reached the homepage for Peter Schweighofer’s Griffon Publishing Studio. 

    Veteran game designer, writer, and editor Peter Schweighofer founded Griffon Publishing Studio as a means to market his own sourcebooks and games to the adventure gaming hobby, including his two flagship products, the sourcebook Pulp Egypt and the adventure collection Heroes of Rura-Tonga.

    Known for writing and editing numerous Star Wars roleplaying game products for West End Games, he has designed such period sourcebooks as Weird War II: Afrika Korpse for Pinnacle Entertainment Group’s Weird Wars series and the Raiders of the Lost Ark Sourcebook for West End Games’ Indiana Jones roleplaying game. He continues creating and publishing rolelplaying game materials and developing family games with historical themes.

     

     
     


    Welcome to Peter Schweighofer's latest publishing endeavor. Griffon Publishing Studio aims to disseminate Schweig's self-published game materials (roleplaying games as well as card and board games) through the PDF medium. Schweig's roleplaying game materials use the innovative Any-System Key, allowing you to adapt his sourcebooks and scenarios to your favorite game engine.

    The Any-System Key  describes character skills and task difficulties in terms that easily translate into different game systems. These terms do not link into any one game engine, but serve as general guidelines to give readers an overall sense of how they fit within their own game’s stat and difficulty scale. Any-System Key publications provide settings, characters, adventures, and other source material you can easily adapt to your favorite roleplaying game.

    Download the free Any-System Key  PDF (146k) now.

    Test this adaptable system with a free medieval scenario, The Village War (802k PDF).

    You will need Adobe Acrobat Reader to open these files.

    Free downloads offer a glimpse of some of Schweig's past work and a sampling of his varied interests. Many appeared on Schweig's original site, Griffon's Aerie.

     


     

    In Memoriam:

    Wolfgang Passes
    Into the West
    Our regal, elderly cat of 18+ years passed on, and we wanted to share this memorial dedicated to our loyal friend. 
     
     
    .

    Griffon Publishing Studio News

    DISPATCH: May 2012
    New News Format, d6 Interview, Solo U-boats, Creatures & Caverns

    The Griffon Publishing Studio website is undergoing a few changes, one of which is altering the news section into a series of monthly dispatches outlining where we stand on a number of projects in process, including upcoming conventions. Continue reading....

    Keep checking for upcoming news about Griffon Publishing Studio releases and activities.
    Read past posts at the Studio News Archive.
     

    Our Roleplaying Game Books...
     

    This Any-System Key sourcebook contains material gamemasters can use to create pulp adventures in Egypt: general travel information, campaign themes, locations, gamemaster characters, and scenario ideas:
     

  • A “Visitors Guide to Egypt” suitable for orienting gamemasters and familiarizing players with common knowledge of the setting.
  • A chapter  with Egyptian exotica,  the mysterious places, supernatural occurrences, magical artifacts, and mythical beasts, along with adventure ideas.
  • A chapter for running each of three kinds of themed campaigns in Egypt—archaeology, espionage, and criminal—including a full campaign outline for each.
  • Appendices detailing suitable character archetypes for pulp Egyptian campaigns, a random artifact generator system, and a list of book, film, and music resources to enhance your game.

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    Pulp Egypt is 176 pages for $20, available at DriveThruRPG.

    A 104-page roleplaying game supplement presenting source material outlining elements for a 1930s pulp campaign in the South Pacific and five, full-length scenarios. Heroes of Rura-Tonga includes more than 30 pages outlining elements for a 1930s pulp campaign in the South Pacific:
     

  • Description of Rura-Tonga, its history, environs, and inhabitants.
  • Overview of political developments affecting the region.
  • Information on period seaplanes, including the Grumman G-21.
  • Briefings on Japanese forces operating in the area.
  • Six archetypical heroes to use as pregenerated characters or templates for original characters.
  • Five full-length scenarios set in this exotic locale.

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    Heroes of Rura-Tonga is 104 pages for $12, available at DriveThruRPG.


    Praise for

    “This is one of those rarities in modern RPG publishing -- the kind of book that makes me smile, nod, and occasionally jump around in my seat in childlike delight.” 


    -- S. John Ross, the Blue Room


    “From what I’ve seen it’s a mighty impressive piece of work that covers Egypt 1933-39 superbly for gaming. Check it out!” 


    -- Steve Long, Hero Games


    “It’s a damn fine piece of work. I highly recommend it.” 


    -- Colin Chapman, RPG Freelancer


    “The sourcebook PDF is well worth the money; if you plan to set a campaign in Egypt, I’d call it a necessity.”

    -- Linwood, Exile Games forums


    “I absolutely LOVE this book, and it is designed to be used with just about any game system.”

    -- Madwabbit, Exile Games forums


    “Having gamed with Schweighofer, I recommend his products, especially the Egyptian ones.”

    -- Egyptoid, Hero Games  forums
     

       "This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across."

    -- The Book of Beasts, translated by T.H. White
     
    Except where otherwise noted, all text material copyright 2003-2012 Peter Schweighofer.