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![]() The Any-System Key
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To see how easily the Any-System Key adapts to a game system, check out these customizations tailored to these popular game engines: West End Games' D6 System Hero Games' HERO System S. John Ross’ Risus: The Anything RPG
Download this free PDF form on
the back of the summary sheet (146k) to help customize the Any-System
Key to your favorite game engine.
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Scroll down to see how the Any-System Key works, or download the free Any-System Key PDF (146k), complete with sample stats for characters in several genres. You will need Adobe Acrobat Reader to open this PDF file. Roleplaying game material from Griffon Publishing Studio uses the Any-System Key, making it useful for whatever game system you use. You can test drive the system using a free medieval-era adventure, The Village War, you can download for free (802k PDF).
How Does the Any-System Key Work? Adapting Any-System Key stat and difficulty descriptions simply requires some comparison between the descriptions and norms within your favorite game system. Character Stats
Skill Levels
Three character levels further describe their abilities. Henchmen do not possess Signature skills and only have one Expert skill. Bosses have the usual complement of skills. Masterminds boost all their skills by one level; their Competent skills have the same value as Expert skills normally possess, Expert skills have values equivalent to the Signature level, and Signature skills increase by one increment beyond their maximum game value. Character Levels
An equipment category defines a character’s possessions (or an animal’s natural weapons) gamers can easily look up for damage, cost, and other stats in their preferred game. Example:Task Difficulties Any-System Key publications use four levels to describe the degree of difficulty for tasks undertaken by a person with professional training and proficiency in relevant skills. Task Difficulties
Example:Higher Level Games Running a setting or scenario with heroes who seem to waltz through encounters? Simply raise the gamemaster character levels and the task difficulty levels. Nothing turns Henchman-level mooks into challenging opponents better than upgrading their Expert skill into a Signature skill. Fits Your Favorite Games
The same applies for difficulties. Just match the Any-System Key difficulty descriptions with the corresponding values for rating tasks in your own game.
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"This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across." -- The Book of Beasts, translated
by T.H. White
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| Except where otherwise noted, all text material copyright 2003-2011 Peter Schweighofer. |