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    All Griffon Publishing Studio roleplaying game books use the adaptable Any-System Key to define character stats and task difficulties. You can customize these to reflect your preferred game system, and can adapt them to almost any rules engine you wish to use. The Any-System Key document is available free. You can test-drive the Any-System Key with this free medieval-fantasy adventure, The Village War (802k download).

    Griffon Publishing Studio PDF books are designed for use as printed documents, though this doesn’t preclude you from using them on the computer (though they’re not primarily designed for efficient use as such)

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    Available Now!

    Download  free Adventure Outlines
    Gift of the Gods and PBY SOS

    Download the Ad Here!

    Heroes of Rura-Tonga is a 104-page roleplaying game supplement presenting source material outlining elements for a 1930s pulp campaign in the South Pacific and five, full-length scenarios. Heroes of Rura-Tonga includes more than 30 pages outlining elements for a 1930s pulp campaign in the South Pacific:
    • Description of Rura-Tonga, its history, environs, and inhabitants.
    • Overview of political developments affecting the region.
    • Information on period seaplanes, including the Grumman G-21.
    • Briefings on Japanese forces operating in the area.
    • Six archetypical heroes to use as pregenerated characters or templates for original characters.
    The supplement also features five, full-length scenarios set in this exotic locale:
    • “Island of the Damned” crash lands the heroes, along with a patrol of Japanese pilots, on an island inhabited by others castaways who satisfy their ravenous hunger by stalking the living.
    • In “Ship of Ghouls” a derelict freighter mysteriously appears, threatening the settlement at Rura-Tonga with its horrid secrets: mutant abominations and a seemingly unstoppable plague.
    • “Doom of the Lost Library” sends the heroes on a quest for a missing Indian treasure trove fraught with betrayal, ancient guardians, and divine magic.
    • “Wrath of the Mountain Goddess” pits the characters against earthquakes, tribal superstitions, and a mischievous shaman on their mission to stop the island’s volcano from erupting.
    • In “Rockets of the Rising Sun” the heroes investigate and attempt to sabotage new Japanese military technology that could unbalance a coming war in the Pacific.
    This pulp-era sourcebook uses the Any-System Key to describe stats and difficulties in easily defined terms gamers can quickly customize to their favorite game engines. To use the information in this roleplaying game supplement you’ll need a copy of the Any-System Key (included) and your favorite roleplaying game system.

    Author Peter Schweighofer follows his popular period Pulp Egypt sourcebook with another foray into the exciting world of pulp adventure. Schweighofer’s past work includes contributions to various incarnations of the Star Wars Roleplaying Game, the Indiana Jones Roleplaying Game Raiders of the Lost Ark Sourcebook, Indiana Jones Adventures, and the Weird War II Afrika Korpse supplement.

    Available now from DriveThruRPG.com and  YourGamesNow.com!

    Check out these free sample downloads for Heroes of Rura-Tonga:
    Heroes of Rura-Tonga Period Advertisement

    Rura-Tonga Adventure #1: Gift of the Gods

    Rura-Tonga Adventure #2: PBY SOS


     

    Praise for

    “This is one of those rarities in modern RPG publishing -- the kind of book that makes me smile, nod, and occasionally jump around in my seat in childlike delight.” 


    -- S. John Ross, the Blue Room


    “From what I’ve seen it’s a mighty impressive piece of work that covers Egypt 1933-39 superbly for gaming. Check it out!” 


    -- Steve Long, Hero Games


    “It’s a damn fine piece of work. I highly recommend it.” 


    -- Colin Chapman, RPG Freelancer


    “The sourcebook PDF is well worth the money; if you plan to set a campaign in Egypt, I’d call it a necessity.”

    -- Linwood, Exile Games forums


    “I absolutely LOVE this book, and it is designed to be used with just about any game system.”

    -- Madwabbit, Exile Games forums


    “Having gamed with Schweighofer, I recommend his products, especially the Egyptian ones.” 


    -- Egyptoid, Hero Games  forums



     
     


    Adventures Along the Nile, 1933-1939

    An Any-System Key Sourcebook
    By Peter Schweighofer

    Buy PULP EGYPT Now!

    Pulp Egypt is a 176-page, 44 Meg PDF download for $20.

    “The Valley of the Tombs of the Kings—the very name is full of romance, and of all Egypt’s wonders there is none, I suppose, that makes a more instant appeal to the imagination.”
    Howard Carter, Archaeologist.
    Adventure gaming industry veteran Peter Schweighofer announced that his setting sourcebook PULP EGYPT: Adventures Along the Nile, 1933-1939, is available now! Published by Schweighofer’s PDF imprint, Griffon Publishing Studio, this 176-page sourcebook provides material for running pulp adventures in Egypt adaptable to nearly any game system.

    Egypt: land of mystery and adventure. Here diligent archaeologists struggle to unearth Egypt’s great secrets without accidentally unleashing some of its deadliest curses. Tomb robbers plunder ancient treasures for their own profit. Spies work covertly to thwart enemy operations as the world plunges steadily toward war. Secret cults pursue their own agendas to preserve their country’s past and resurrect its former glory. The land once ruled by powerful pharaohs now languishes under the rule of dominant British administrators, merciless crime syndicates, devious spies, and darker forces manipulating the course of history.

    This is the time for gritty adventure in a land where ancient ruins overlook squalid cities, peasant farmers mingle with wealthy Westerners, and global politics brush against religious nationalism. Everyone has their own selfish agenda. Everyone has their price.

    This Any-System Key sourcebook contains material gamemasters can use to create pulp adventures in Egypt: general travel information, campaign themes, locations, gamemaster characters, and scenario ideas. Inside you’ll find:

    • A “Visitors Guide to Egypt” suitable for orienting gamemasters and familiarizing players with common knowledge of the setting.
    • A chapter filled with Egyptian exotica, all the mysterious places, supernatural occurrences, magical artifacts, and mythical beasts abounding with adventure ideas.
    • A chapter for running each of three kinds of themed campaigns in Egypt—archaeology, espionage, and criminal—including a full campaign outline for each.
    • Appendices detailing suitable character archetypes for pulp Egyptian campaigns, a random artifact generator system, and a list of book, film, and music resources to enhance your game.
    This pulp-era sourcebook uses the Any-System Key to describe stats and difficulties in easily defined terms gamers can quickly customize to their favorite game engines. To use the information in this roleplaying game supplement you’ll need a copy of the Any-System Key (included) and your favorite roleplaying game system.


    Check out these free sample downloads for Pulp Egypt:

    Pulp Egypt Adventure #1:
    The Charioteer's Tomb

    Pulp Egypt Preview
    (Contents, Intro, Index)

    Pulp Egypt Adventure #2: Enemies on the Horizon

     

       "This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across." 

    -- The Book of Beasts, translated by T.H. White
     
    Except where otherwise noted, all text material copyright 2003-2011 Peter Schweighofer.