
All
Griffon Publishing Studio roleplaying game books use the adaptable Any-System
Key to define character stats and task difficulties. You can customize
these to reflect your preferred game system, and can adapt them to almost
any rules engine you wish to use. The Any-System Key document is
available free. You can test-drive the Any-System Key with this
free medieval-fantasy adventure, The
Village War (802k download).
Griffon Publishing Studio PDF books are designed for use
as printed documents, though this doesn’t preclude you from using them
on the computer (though they’re not primarily designed for efficient use
as such)
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Available
Now!
Download free Adventure Outlines
Gift of the Gods
and PBY SOS
Download the Ad Here!
Heroes
of Rura-Tonga is a 104-page roleplaying game supplement presenting
source material outlining elements for a 1930s pulp campaign in the South
Pacific and five, full-length scenarios. Heroes of Rura-Tonga includes
more than 30 pages outlining elements for a 1930s pulp campaign in the
South Pacific:
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Description of Rura-Tonga, its history, environs, and inhabitants.
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Overview of political developments affecting the region.
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Information on period seaplanes, including the Grumman G-21.
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Briefings on Japanese forces operating in the area.
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Six archetypical heroes to use as pregenerated characters or templates
for original characters.
The supplement also features five, full-length scenarios set in this exotic
locale:
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“Island of the Damned” crash lands the heroes, along with a patrol
of Japanese pilots, on an island inhabited by others castaways who satisfy
their ravenous hunger by stalking the living.
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In “Ship of Ghouls” a derelict freighter mysteriously appears, threatening
the settlement at Rura-Tonga with its horrid secrets: mutant abominations
and a seemingly unstoppable plague.
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“Doom of the Lost Library” sends the heroes on a quest for a missing
Indian treasure trove fraught with betrayal, ancient guardians, and divine
magic.
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“Wrath of the Mountain Goddess” pits the characters against earthquakes,
tribal superstitions, and a mischievous shaman on their mission to stop
the island’s volcano from erupting.
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In “Rockets of the Rising Sun” the heroes investigate and attempt
to sabotage new Japanese military technology that could unbalance a coming
war in the Pacific.
This pulp-era sourcebook uses the Any-System Key
to describe stats and difficulties in easily defined terms gamers can quickly
customize to their favorite game engines. To use the information in this
roleplaying game supplement you’ll need a copy of the Any-System Key
(included) and your favorite roleplaying game system.
Author Peter Schweighofer follows his popular period Pulp Egypt
sourcebook with another foray into the exciting world of pulp adventure.
Schweighofer’s past work includes contributions to various incarnations
of the Star Wars Roleplaying Game, the Indiana Jones Roleplaying
Game Raiders of the Lost Ark Sourcebook, Indiana Jones Adventures,
and the Weird War II Afrika Korpse supplement.
Available now from DriveThruRPG.com
and YourGamesNow.com!

| Check out these free sample downloads for Heroes
of Rura-Tonga: |
Praise for

“This is one of those rarities in modern RPG publishing
-- the kind of book that makes me smile, nod, and occasionally jump around
in my seat in childlike delight.”
“From what I’ve seen it’s a mighty impressive piece
of work that covers Egypt 1933-39 superbly for gaming. Check it out!”
“It’s a damn fine piece of work. I highly recommend
it.”
“The sourcebook PDF is well worth the money; if
you plan to set a campaign in Egypt, I’d call it a necessity.”
“I absolutely LOVE this book, and it is designed
to be used with just about any game system.”
“Having gamed with Schweighofer, I recommend his
products, especially the Egyptian ones.”
Adventures Along the Nile, 1933-1939
An Any-System Key Sourcebook
By Peter Schweighofer
Buy
PULP EGYPT Now!
Pulp Egypt is a 176-page, 44 Meg PDF download for $20.
“The Valley of the Tombs of the Kings—the very name is full
of romance, and of all Egypt’s wonders there is none, I suppose, that makes
a more instant appeal to the imagination.”
—Howard Carter, Archaeologist.
Adventure gaming industry veteran Peter Schweighofer announced that his
setting sourcebook PULP EGYPT: Adventures Along the Nile, 1933-1939,
is available now! Published by Schweighofer’s PDF imprint, Griffon Publishing
Studio, this 176-page sourcebook provides material for running pulp adventures
in Egypt adaptable to nearly any game system.
Egypt:
land of mystery and adventure. Here diligent archaeologists struggle to
unearth Egypt’s great secrets without accidentally unleashing some of its
deadliest curses. Tomb robbers plunder ancient treasures for their own
profit. Spies work covertly to thwart enemy operations as the world plunges
steadily toward war. Secret cults pursue their own agendas to preserve
their country’s past and resurrect its former glory. The land once ruled
by powerful pharaohs now languishes under the rule of dominant British
administrators, merciless crime syndicates, devious spies, and darker forces
manipulating the course of history.
This is the time for gritty adventure in a land where ancient ruins
overlook squalid cities, peasant farmers mingle with wealthy Westerners,
and global politics brush against religious nationalism. Everyone has their
own selfish agenda. Everyone has their price.
This
Any-System
Key sourcebook contains material gamemasters can use to create pulp
adventures in Egypt: general travel information, campaign themes, locations,
gamemaster characters, and scenario ideas. Inside you’ll find:
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A “Visitors Guide to Egypt” suitable for orienting gamemasters and familiarizing
players with common knowledge of the setting.
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A chapter filled with Egyptian exotica, all the mysterious places, supernatural
occurrences, magical artifacts, and mythical beasts abounding with adventure
ideas.
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A chapter for running each of three kinds of themed campaigns in Egypt—archaeology,
espionage, and criminal—including a full campaign outline for each.
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Appendices detailing suitable character archetypes for pulp Egyptian campaigns,
a random artifact generator system, and a list of book, film, and music
resources to enhance your game.
This pulp-era sourcebook uses the Any-System Key to describe stats
and difficulties in easily defined terms gamers can quickly customize to
their favorite game engines. To use the information in this roleplaying
game supplement you’ll need a copy of the Any-System Key (included)
and your favorite roleplaying game system.

| Check out these free sample downloads for Pulp
Egypt: |
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