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  • Any-System Key
    Adapts to the HERO System

     

     
     

    Download this free PDF form on the back of the summary sheet (146k) to help customize the Any-System Key to the HERO System.
     
     


     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
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    How Does Any-System Work With the HERO System?

    You can match Any-System skill and difficulty descriptors to corresponding values and stats in your favorite roleplaying game. Thanks to Steven S. Long for taking the time to develop this adaptation of the HERO System to the Any-System Key with the permission of Hero Games. Remember, porting Any-System Key material to your favorite game is just as easy.

    Adapting the Any-System Key to the HERO System is just as easy as adapting it to any other roleplaying game. All you have to do is convert over the Any-Key System’s generic terms to more concrete HERO ones. Since HERO System campaigns can vary wildly in terms of "realism," drama, and other factors, what follows is just one possible set of guidelines for conversion; each gamemaster should make any adjustments necessary for his game.

    Skill Levels

    The Any-Key System “skill levels” break down in HERO System terms like this:

    Any-System Key/HERO System Skill Chart

    Any-System Key
    Skill Level
    HERO System Skill Roll
     Competent
    11-
     Expert
    12- to 15-
     Signature
    16- or greater

    Task Difficulties

    Similarly, Any-Key System “task difficulties” are easily represented in HERO System terms as modifiers to the Skill Roll:

    Any-System Key/HERO System Difficulty Chart

    Any-System
    Difficulty
    Hero System Skill Roll Modifier
     Percentage Chance
    of Failure
     Routine
    -0
    25%
     Challenging
    -1 to -2
    50%
     Hard
    -3 to -4
    75%
     Improbable
    -5 or more
    99%

    Caveat:  The HERO System uses a bell curve method of random determination. Therefore how a Skill Modifier affects a character’s percentage chance of success (the benchmark used by the Any-Key System) depends on the character’s base Skill Roll. For example, a -1 penalty for a 16- Skill Roll is trivial, but that same penalty significantly hinders someone with an 11- Skill Roll. See The Ultimate Skill for more discussion of this if you’re interested.
     
     

    The HERO System is a trademark of Hero Games.

    Discover more about the HERO System and the game worlds of Hero Games at 
    www.herogames.com

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       "This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across." 

    -- The Book of Beasts, translated by T.H. White
     
    Except where otherwise noted, all text material copyright 2003-2012 Peter Schweighofer.