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  • Any-System Key
    Adapts to Risus

     

    Download this free PDF form on the back of the summary sheet (146k) to help customize the Any-System Key to Risus: The Anything RPG.
     
     


     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
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    How Does Any-System Work With Risus?

    You can match Any-System skill and difficulty descriptors to corresponding values and stats in your favorite roleplaying game. With the permission of S. John Ross, we’ve used his Risus: The Anything RPG in this example; but porting Any-System Key material to your favorite game is just as easy.

    Assume characters have the average rating in most skills, with several rated at the level of a competent professional, a few considered expert in their field, and sometimes one signature skill for which the character is renown. These correspond to numbers of cliché dice in Risus.

    Any-System Key/Risus Skill Chart

    Any-System Key
    Skill Level
    Risus Cliché Dice
    Competent
    (3)
    Expert
    (4)
    Signature
    (5)

    Most Any-System Key skills have related skills in your game. For instance, a character stat might show the Expert skill of marksmanship; translated to your own game it might read firearms, blaster, or shooting. Any-System skill names convert to other games’ skills. To translate a character’s Expert melee skill to Risus requires one to fit the skill within an appropriate cliché, such as knight, swashbuckler, or cantankerous chef. Since a competent professional in Risus might have a cliché with 3 dice, someone of Expert level should have 4 dice. An orc in the Any-System Key might have an Expert melee skill; in Risus this could translate into a cliché of Orc (4), or Eager Fighter (4) as part of a more complete orc character.

    Any-System publications use four levels to describe the degree of difficulty for tasks undertaken by a person with professional training and proficiency in relevant skills. These correspond to different target numbers in Risus.

    Any-System Key/Risus Difficulty Chart

    Any-System
    Difficulty
    Risus Target Number
     Percentage Chance
    of Failure
    Routine
    10
    25%
    Challenging
    15
    50%
    Hard
    20
    75%
    Improbable
    25
    99%

    The same adaptation works for difficulties. Examine the difficulty descriptors and find a corresponding difficulty level or value for your game. A character facing a Hard task as described by the Any-System Key -- an undertaking with a exceptional chance of failure -- would have to overcome a task with a target number of 20 in Risus.

    Risus: The Anything RPG is a trademark of S. John Ross.

    Explore the wonders of S. John's website at the Blue Room.

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       "This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across." 

    -- The Book of Beasts, translated by T.H. White
     
    Except where otherwise noted, all text material copyright 2003-2012 Peter Schweighofer.